Using virtual reality to access community based instruction within the K-12 classroom.
There are many barriers that students with disabilities encounter as they transition from high school to adulthood. For example, finding gainful employment, navigating their communities, securing reliable transportation, and maintaining healthy relationships all present an array of challenges. The purpose of this research proposal is to seek funding to support our work in developing a comprehensive and accessible virtual community-based instruction (CBI) curriculum for students with disabilities that focuses on the following: a) utilizing transportation services; b) shopping & purchasing goods; and c) participating in recreational activities. More specifically, we plan to use a 360° spherical content virtual reality (VR) approach to create several CBI experiences for students with disabilities that can serve as a precursor to actual community experiences. By providing students access to various functional life skills through virtual reality, many barriers typically associated with CBI, such as safety and a lack of transportation, can either be eliminated or reduced. When completed, this curriculum will provide local special education teachers an economical resource that can be used in the classroom to teach students with disabilities critical, functional life skills that will better enable them to generalize these skills to authentic environments. The primary goal of this work is to help these students develop the necessary skills to make a successful transition to adulthood.
Presented at the AECT in Las Vegas, Nevada
Presented at the Association for Educational Communications and Technology
$15,000 from UM-Dearborn ORSP